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reel_mechanics:dynamic_grid_expansion
Progressive Grid / Collapsing Mine / Growing Grid / Unlocking Rows / Row Unlock
The grid physically grows mid-feature as wins form, progressively unlocking new rows or columns with each cascade or win event. Unlike static Expanding Reels (which add rows at feature start), this is gradual — the grid grows bigger the longer your win chain continues.
Disambiguation
Not Expanding Reels — Dynamic Grid Expansion grows the grid progressively during gameplay with each win/cascade. Expanding Reels set the grid size once at feature start.
Also in Reel Mechanics
reel_mechanics:dynamic_grid_expansion
Progressive Grid / Collapsing Mine / Growing Grid / Unlocking Rows / Row Unlock
The grid physically grows mid-feature as wins form, progressively unlocking new rows or columns with each cascade or win event. Unlike static Expanding Reels (which add rows at feature start), this is gradual — the grid grows bigger the longer your win chain continues.
Disambiguation
Not Expanding Reels — Dynamic Grid Expansion grows the grid progressively during gameplay with each win/cascade. Expanding Reels set the grid size once at feature start.
Also in Reel Mechanics
reel_mechanics:dynamic_grid_expansion
Progressive Grid / Collapsing Mine / Growing Grid / Unlocking Rows / Row Unlock
The grid physically grows mid-feature as wins form, progressively unlocking new rows or columns with each cascade or win event. Unlike static Expanding Reels (which add rows at feature start), this is gradual — the grid grows bigger the longer your win chain continues.
Disambiguation
Not Expanding Reels — Dynamic Grid Expansion grows the grid progressively during gameplay with each win/cascade. Expanding Reels set the grid size once at feature start.