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Come for the art. Stay for the math.
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wild_mechanics:jumping_wilds
Teleporting Wilds / Bouncing Wilds / Leaping Wilds / Random Position Wilds
Wild symbols that teleport to a completely random grid position on each spin, carrying a persistent multiplier that can grow over the course of a feature. Distinct from Walking/Roaming (which move to adjacent positions) — jumping wilds can land anywhere on the grid regardless of previous position.
Disambiguation
Not Walking or Roaming Wilds — Jumping Wilds teleport to any random grid position each spin. Walking Wilds step one position in a fixed direction. Roaming Wilds drift to adjacent positions.
Also in Wild Mechanics
wild_mechanics:jumping_wilds
Teleporting Wilds / Bouncing Wilds / Leaping Wilds / Random Position Wilds
Wild symbols that teleport to a completely random grid position on each spin, carrying a persistent multiplier that can grow over the course of a feature. Distinct from Walking/Roaming (which move to adjacent positions) — jumping wilds can land anywhere on the grid regardless of previous position.
Disambiguation
Not Walking or Roaming Wilds — Jumping Wilds teleport to any random grid position each spin. Walking Wilds step one position in a fixed direction. Roaming Wilds drift to adjacent positions.
Also in Wild Mechanics
wild_mechanics:jumping_wilds
Teleporting Wilds / Bouncing Wilds / Leaping Wilds / Random Position Wilds
Wild symbols that teleport to a completely random grid position on each spin, carrying a persistent multiplier that can grow over the course of a feature. Distinct from Walking/Roaming (which move to adjacent positions) — jumping wilds can land anywhere on the grid regardless of previous position.
Disambiguation
Not Walking or Roaming Wilds — Jumping Wilds teleport to any random grid position each spin. Walking Wilds step one position in a fixed direction. Roaming Wilds drift to adjacent positions.